
Note though, that cannonball pickups will respawn in certain places, if the player gets the time to look for them. The AS-24 Devastator or XPML21 Rocket Launcher will also work if the player runs out of cannonballs, but obviously will require more hits to inflict comparable damage, so five poles will likely be required.However, they need to be careful if they use the cannon against foes on the ground, a charged shot will bounce and likely miss its intended target(s) if proper timing and sufficient aim are not applied. If the player needs cannonballs to hurt Ugh-Zan IV, there are many scattered throughout the level in the buildings.However, the player should use care if they have to land while their jetpack cools off.
It is typically easy to dodge their projectiles while flying around with the jetpack.
The enemies that spawn with Ugh-Zan are not a threat and do not give points when killed. Three or so poles can work if the player has already softened up Ugh-Zan IV with several charged cannon shots, or if he gets struck by lightning twice in rapid succession, dropping his health to next to nothing. A few charged SBC Cannon shots will finish him off. When five poles have been shoved into his back, he will have almost all of his health taken away by a lightning strike, along with his regenerating ability temporary being shut down. The goal is to toss five poles into Ugh-Zan's back. This does some damage (depending on the number of poles in his back) and temporarily shuts off his regenerating ability. Eventually, after fighting off the Sandwhale, Ugh-Zan will be struck by lightning. Be careful not to fly too close to the Sandwhale, though, as it will still eat the player alive. When this red outline is seen, throw the pole to stick it into Ugh-Zan's backside. While he is fighting the Sandwhale, fly to Ugh-Zan IV's back and get close enough so that a red outline of a pole appears on his back. Now, fly around and dodge Ugh-Zan's attacks until he starts wrestling the Sandwhale. It is best to be quick whilst doing this, as the hordes and Ugh-Zan's projectiles will cause a lot of damage if the player is not hasty enough. When this pile is found, fly down and walk over one of these piles to pick a pole up. Once the jetpack has been obtained, fly up and start looking for a large green/red pile of scaffolding poles. Ugh-Zan's stomp attack is devastating in terms of damage, while the hordes that arrive to assist him can kill the player quickly if they aren't careful and evasive most of the spawned enemies as well as Ugh-Zan himself fire fast-moving projectiles at the player, which can lead to a near unavoidable wall of incoming damage. Avoid hanging around on the ground for too long. Be sure to grab the health and armor pickups in this building. This building has a jetpack (in the Fusion version, the jetpack is located in the middle of the arena), which is required to kill Ugh-Zan IV (this means that it is impossible to beat the boss if the player has power-ups turned off to increase their score, because that stops the jetpack from spawning). As soon as the battle starts, go left into the building nearest the large structure in the center of the arena. He has very high health regeneration that increases the lower he is on health, and while regenerating, he is immune to the player's weapons. He's generally not considered as difficult as Ugh-Zan III. He will stomp on the player at every opportunity at close range. His primary attacks are firing wide, fast-moving projectiles, that while easily dodged, do a considerable amount of damage. He can also spin quickly on his cybernetic base, allowing him to deal with threats who may be trying to attack the vulnerable weak spot on his back.
Like Ugh-Zan III, Ugh-Zan IV can move quite fast, despite his size. Periodically, he will wrestle with the Sandwhale. He is a very large creature, with four arms (two natural arms and two augmented ones) and four large legs, which serve as a bio-mechanical quadruped which act as a base replacing the legs.ĭuring the fight, he will be constantly surrounded by Mental's forces ( Khnums, Major Bio-mechanoids, Minor Bio-mechanoids and Technopolyps) and will spawn in reinforcements until either he or Sam is dead. Ugh-Zan IV is alleged to be the biological father of Ugh-Zan III, a paradox attributed to an accident with an experimental time-machine.